math
Angle helpers on top of the standard Lua math library.
Angles
math.calc_angle(src: {x,y,z} | number,number,number, dst: {x,y,z} | number,number,number): number, number, number
- Returns pitch, yaw, roll from
srctodst. - Vectors can be tables
{x,y,z}or three numbers.
local p, y, r = secret.math.calc_angle(eye, target)
math.angle_forward(angles: {x,y,z} | number,number,number?): number, number, number
- Returns a unit forward vector from pitch / yaw (/ roll).
- Accepts
{x,y,z},{pitch,yaw,roll}, orpitch, yaw[, roll].
local pitch, yaw = secret.game.get_view_angles()
local fx, fy, fz = secret.math.angle_forward(pitch, yaw)
math.normalize_angles(angles: {x,y,z} | number,number,number): number, number, number
- Normalizes pitch / yaw into usable view ranges.
Lerp
math.lerp(a: number, b: number, t: number): number
math.lerp(a: vector, b: vector, t: number): number, number, number
- Linear interpolate. Scalar or vector form.
local x, y, z = secret.math.lerp(from, to, 0.5)