#
signal
The Lua event handler for interstate & C++ calls.
You can use this to contact other lua_State
objects, make calls to C++, or have C++ make calls to you.
Some libraries will have a Signal
section to let you know of events they have, the functions here are for those libraries.
#
Lua Functions
This is strictly for Lua based calls without a C++ counterpart.
Supports interstate functionality, so that you can make calls to other lua_State
threads.
local state = reflection.open("example")
reflection.execute([[
signal.add("test", "example", function(...)
print(...)
end)
]], "example_name", state)
signal.call(state, "test", "hello world") -- print on example lua_State: [example] hello world
signal.add(name: string, identity: string, callback: function)
- Adds a function to an signal, this will call the callback when C++ invokes it
signal.remove(name: string, identity: string)
- Removes a function from a signal
signal.get(name: string, identity: string): function?
- Attempts to retrieve a function from the signal callbacks
signal.call(state: lua_State, name: string, ...any): ...any
- Calls events on a
lua_State
- Must have the same matching name for them to actually call
signal.connect(name: string, callback: function, identity: string)
- Same as
signal.add(name: string, identity: string, callback: function)
- Different call style under the RBLX standard
signal.disconnect(name: string, identity: string)
- Same as
signal.remove(name: string, identity: string)
- Different call style under the RBLX standard
signal.connection(name: string, identity: string): function?
- Same as
signal.get(name: string, identity: string): function?
- Different call style under the RBLX standard
signal.fire(state: lua_State, name: string, ...any): ...any
- Same as
signal.call(state: lua_State, name: string, ...any): ...any
- Different call style under the RBLX standard
#
Library Functions
These exists on libraries that have events or invokers, you can use these to talk to C++
signal.add(name: string, identity: string, callback: function)
- Adds a function to an signal, this will call the callback when C++ invokes it
signal.remove(name: string, identity: string)
- Removes a function from a signal
signal.get(name: string, identity: string): function?
- Attempts to retrieve a function from the signal callbacks
stub
signal.call(name: string, ...any): ...any
- Useful under conditions where C++ has multiple functions for a single purpose
- Depends on the C++ developer's implementation
signal.connect(name: string, callback: function, identity: string)
- Same as
signal.add(name: string, identity: string, callback: function)
- Different call style under the RBLX standard
signal.disconnect(name: string, identity: string)
- Same as
signal.remove(name: string, identity: string)
- Different call style under the RBLX standard
signal.connection(name: string, identity: string): function?
- Same as
signal.get(name: string, identity: string): function?
- Different call style under the RBLX standard
stub
signal.fire(name: string, ...any): ...any
- Same as
signal.call(name: string, ...any): ...any
- Different call style under the RBLX standard